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Reading the Telemetry

How to read the race UI panels — timing tower, mini-sector deltas, per-driver gauges, data center, commentary feed.

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En elaboración. El primer borrador ya está aquí, pero el contenido puede evolucionar y todavía estamos añadiendo capturas. ¿Has visto algo mal? Cuéntanoslo en Discord.
En esta página

The race UI surfaces a lot of data. This page maps each panel to what it tells you and how to read it under pressure.


The race UI layout

┌────────────────────────────────────────────────────────────────────┐
│ Title bar (lap counter, session timer, race title)                 │
├────────────┬─────────────────────────────────────┬─────────────────┤
│            │                                     │                 │
│   Timing   │                                     │   Mini-sector   │
│   tower    │           Track view                │   delta panel   │
│            │                                     │                 │
│            │                                     │                 │
├────────────┴─────────────────────────────────────┴─────────────────┤
│ Per-driver controls (engine map, push, L&C, team orders)           │
├────────────────────────────────────────────────────────────────────┤
│ Commentary feed                                                    │
└────────────────────────────────────────────────────────────────────┘

Toggle panels: D opens the data center; E opens the event list (replay mode); L opens the timeline (replay mode).


Title bar

ElementMeaning
Lap counterlap / total (race) or time elapsed (qualifying)
Session timerReal-time race clock
Sim speedx1 / x2 / x4 / x8 / x16 / x32 / x64 (top-right buttons)
PauseSpacebar — pause the sim
Speed buttonsClick to set sim speed; pause = 0×

Timing tower (left panel)

The classic F1 timing tower:

ColumnMeaning
PosCurrent race position (1–22)
Code3-letter driver code
GapTime gap to leader (e.g. +12.3 or +1L) — turns red when negative drift, green when closing
PitPit stops done count
CompoundCurrent tire — S (Soft) / H (Hard)
Last lapMost recent lap time

Your drivers are highlighted (background colour). Click a row to select that driver as the camera focus.

Reading the gap

  • +0.5 to a rival = within DRS-equivalent window — overtake possible
  • +1.0 to +2.0 = engagement window — pressure builds, mistakes possible
  • +2.0 to +5.0 = neutral — no engagement
  • +5.0+ = clear air — drivers settle into pace

A green gap = you’re closing on the rival. A red gap = they’re pulling away.


Mini-sector delta panel (right)

Each lap is divided into 12 mini-sectors (timing lines around the track). Per-driver, this panel shows:

  • Current lap split: time at each mini-sector
  • Best lap split: your driver’s session best
  • Delta to best: green if faster, red if slower — per mini-sector

This is how you see where lap time is being lost or gained — not just the total lap time, but the section-level breakdown.

Use cases

  • Identify weak sectors — e.g. driver consistently loses 0.3s in mini-sectors 5–6 (a slow corner sequence)
  • Track wear progression — late-stint laps show progressive deltas to mid-stint best (the wear curve in action)
  • Out-lap recovery — see how cold tires cost lap time over the first 2 mini-sectors

Per-driver controls

Per-driver bars at the bottom show:

IndicatorMeaning
Driver code + colourIdentifies which car
Tire compound + tempVisual gauge — green = optimal, blue = cold, red = overheating
Tire wear bar0–100%+ — green / yellow / red as it fills
Fuel gaugeCurrent kg + estimated laps remaining
Engine map widget0–10 slider (you click to change)
Push toggleON/OFF
L&C toggleON/OFF
Stay Behind / Let PassON/OFF (only when applicable)
Pit buttonManual override to commit pit at next opportunity

Quick read

A healthy car will show all green: tires in window, plenty of fuel, no warnings. As the race progresses:

  • Yellow on tire wear gauge → entering wear cliff zone
  • Yellow on tire temp → drifting out of optimal window
  • Yellow engine warning → +10°C overheat
  • Orange engine warning → +25°C overheat (real damage)
  • Red imminent failure → 30%+ countdown active, pit immediately

Track view (centre)

The 2D track shows live car positions. Visual cues:

  • Car body colour = team colour
  • Lateral offset = car drifts left/right of racing line during overtakes / mistakes / sliding
  • Sliding indicator = visual yaw offset when tire load > 85%
  • Crash particles = active crash physics (debris, smoke, sparks)
  • Yellow flag overlay = sector(s) with yellow flag
  • SC overlay = orange flashing lights when Safety Car is on track
  • Pit lane = parallel track segment, cars visible during pit stops

Click a car to centre the camera; double-click to follow.

Camera modes

  • Free — fixed view of the whole track
  • Follow — locked to your selected driver
  • Panoramic — wide view with multiple cars in frame

Commentary feed (bottom)

Coloured lines describe events as they happen:

ColourMeaning
🟢 GreenPositive (overtake, fast lap, fastest sector)
🟡 YellowCaution (close call, dirty air pressure)
🟠 OrangeWarning (mistake, mechanical warning)
🔴 RedCritical (crash, DNF, mechanical failure imminent)
⚪ White / CustomNeutral / generic info

Commentary is prioritised — high-priority lines (crashes) push older lines off the visible window first. The full event log is accessible via the D key (data center).


Data Center (D key)

The data center has tabbed panels:

Standings

Live championship table — driver standings + constructor standings, updated every lap.

Strategy

Per-car pit strategy view — what plan they’re on, next planned stop, fuel target, compound queued. Useful for spotting rival undercut attempts.

Analysis

Lap chart, gap chart, sector deltas — detailed multi-driver comparisons. Use this to see who’s gaining ground, who’s pace is fading.

Telemetry (if telemetry_enabled = true in race_config)

Per-tick CSV recording streams here. Mostly post-race analysis.


Event list (E key, replay mode)

In replay mode (no longer accessible — replay system retired), the E key opens an event list with click-to-jump-to-timestamp. Filter by Overtakes / Mistakes / Pit / Flags.

In live race mode the same data is in the commentary feed, but the event list provides a clickable index.


Reading the race at a glance

Here’s the 5-second priority scan:

  1. Position bar (top of timing tower) — am I where I expected?
  2. Gap to driver ahead (timing tower) — closing or pulling away?
  3. Tire wear gauge (per-driver bar) — green or yellow?
  4. Fuel gauge — enough to reach the flag?
  5. Engine warning — any yellow / orange / red?

If all green: cruise. If any yellow/orange: take action (pit, lift, reduce map). If red: emergency action immediately.


Mid-race CSV dump (Shift+F12)

Hits Shift+F12 to dump CSV files for post-race analysis:

FileContents
positions_midrace_{timestamp}.csvSnapshot of every car’s state right now (~27 columns)
overtakes_midrace_{timestamp}.csvAll overtake events
collisions_midrace_{timestamp}.csvAll collision events
close_calls_midrace_{timestamp}.csvLateral proximity events
ai_decisions_midrace_{timestamp}.csvFull AI decision audit trail
pit_crew_* / pitwall_crew_*.csvPit crew positions / activities

These are dev tools mainly, but they’re available to any player who wants to analyse a race in detail.


Quick reference

You want to know…Look at
Overall positionTiming tower top
Gap to nearest rivalTiming tower gap column (green/red)
Where I’m losing paceMini-sector delta panel
Tire healthPer-driver tire gauges
Fuel marginPer-driver fuel gauge
Pit timingStrategy panel (D key)
Race-long pace trendAnalysis panel (D key)
What just happenedCommentary feed
Full event historyData center → Standings/Strategy/Analysis tabs