The Undercut - Racing Manager
Motorsport Management · Retro '90s
Build your racing team.
Call the strategy. Win the championship from the pitwall.
Game Screenshots
Click any image to enlarge — browse the gallery with the arrows or thumbnails.
More screenshots coming as development progresses.
Racing Management Game Features
A deep motorsport management simulation where every strategic decision shapes your racing team's future.
No Scripted Races
Physics first. Drama follows.
- Dirty air, drafting and overtaking system
- Tire temp, wear and degradation curves
- Mechanical failures, crashes and DNFs
A Living Career Mode
The grid evolves. Adapt or disappear.
- Teams rise and collapse between seasons
- Suppliers and sponsors switch alliances
- Media and market forces reshape reputation
Infrastructure-Driven Car
No tech tree. Your facilities ARE the car.
- Each department maps directly to real car parts
- R&D sets the ceiling, engineering sets reliability
- Every budget dollar has a mechanical consequence
Command the Pitwall
Real-time decisions. Real consequences.
- Live telemetry and timing screens
- 2D track view with car positions
- F1-style qualifying and race sessions
Build Your Team
Every hire is a gamble. Every upgrade is a trade-off.
- Dynamic driver market with unique profiles
- Engine, tires, brakes and fuel suppliers
- Infrastructure shapes performance
Money Runs Everything
Sponsors pay the bills. Results keep them happy.
- Negotiate contracts with acceptance odds
- Prize money, running costs, projections
- Overspend and your career is over
Latest Dev Posts
0.5.5 Preview — and the Last Day at –12%
The –12% launch discount ends tomorrow. Next: 0.5.5 — custom careers, department automation you can toggle any time, spectator mode, AI rebalance.
The Undercut is Out — Early Access Starts Now (0.5.4)
Early Access is live. 0.5.4 ships with it: high-refresh displays, a rebalanced driver market, shared sponsors, Steam Deck fixes and a rebuilt tutorial.
The Undercut 0.5.3 — Two Days to Lights Out
The launch build: eleven series in one world, driver injuries, custom strategies, 70 hand-curated circuits, tyre & fuel rebalance. Early Access Sept 3.
Development Roadmap
Early Access starts on September 3, 2026. After launch, five headline updates — each one roughly 30 to 45 days apart.
Simulation
- Full race weekend: free practice, qualifying and race
- Procedurally generated circuits with overtaking, braking zones, trajectories and pit lane
- Living race sim: dirty air, tire degradation, mechanical failures and DNFs
- ~400 procedurally generated drivers with hidden traits and realistic career arcs
Career & Systems
- Full career mode: pre-season, inter-GP loop and multi-season progression
- Driver scouting, academy, contracts and a dynamic transfer market
- Sponsor negotiation, supplier deals and real engine manufacturers
- R&D pipeline, development projects and private testing
World & Presentation
- Living world: calendar, championships, media, TV audience and in-game news
- 2D race rendering with F1-style cars and engine audio
- Modding tools: circuit editor and mod editor
- 6 languages, gamepad and Steam Deck support
- 1 — Weather & setup: dynamic weather, full rain system and a reworked setup system
- 2 — Era update: a tech tree unlocking technologies from the early '90s onward, plus an engine development overhaul
- 3 — Playable Touring Car series: different cars, different budgets, different politics
- 4 — Playable GT series: endurance thinking and multi-class traffic
- 5 — Multiplayer support: manage against people instead of a simulation
- Continuous bug fixes, balancing and quality-of-life work
- Features driven straight by player feedback on Discord
- More surprises that aren't on this page
- Version 1.0 — every update along the way is free for Early Access owners
Ready to take the pitwall?
The Undercut is out now in Early Access on Steam — and there is a free demo if you want to try it first. Join the community on Discord.
- Windows
- Linux
- Mac
- Steam OS
Steam
How to play the free demo
The demo lives on our Steam store page — two clicks and it installs into your Steam library.
- Open The Undercut on Steam with the button below.
- On the store page, look at the right-hand column.
- Click Download PC Demo — Steam installs it for you.
Windows / Linux / Mac / Steam OS — a free Steam account is required.
On a phone? The demo runs on PC — open this page from your computer to install it from Steam.