The Undercut - Racing Manager

Motorsport Management · Retro '90s

Build your racing team.

Call the strategy. Win the championship from the pitwall.

Early Access on Steam 3 September 20269:00 CET
Free demo available on Steam
  • Windows
  • Linux
  • Mac
  • Steam OS

Game Screenshots

Click any image to enlarge — browse the gallery with the arrows or thumbnails.

More screenshots coming as development progresses.

Racing Management Game Features

A deep motorsport management simulation where every strategic decision shapes your racing team's future.

No Scripted Races

Physics first. Drama follows.

  • Dirty air, drafting and overtaking system
  • Tire temp, wear and degradation curves
  • Mechanical failures, crashes and DNFs

A Living Career Mode

The grid evolves. Adapt or disappear.

  • Teams rise and collapse between seasons
  • Suppliers and sponsors switch alliances
  • Media and market forces reshape reputation

Infrastructure-Driven Car

No tech tree. Your facilities ARE the car.

  • Each department maps directly to real car parts
  • R&D sets the ceiling, engineering sets reliability
  • Every budget dollar has a mechanical consequence

Command the Pitwall

Real-time decisions. Real consequences.

  • Live telemetry and timing screens
  • 2D track view with car positions
  • F1-style qualifying and race sessions

Build Your Team

Every hire is a gamble. Every upgrade is a trade-off.

  • Dynamic driver market with unique profiles
  • Engine, tires, brakes and fuel suppliers
  • Infrastructure shapes performance

Money Runs Everything

Sponsors pay the bills. Results keep them happy.

  • Negotiate contracts with acceptance odds
  • Prize money, running costs, projections
  • Overspend and your career is over

Development Roadmap

Early Access starts on September 3, 2026. After launch, five headline updates — each one roughly 30 to 45 days apart.

In Early Access

Simulation

  • Full race weekend: free practice, qualifying and race
  • Procedurally generated circuits with overtaking, braking zones, trajectories and pit lane
  • Living race sim: dirty air, tire degradation, mechanical failures and DNFs
  • ~400 procedurally generated drivers with hidden traits and realistic career arcs

Career & Systems

  • Full career mode: pre-season, inter-GP loop and multi-season progression
  • Driver scouting, academy, contracts and a dynamic transfer market
  • Sponsor negotiation, supplier deals and real engine manufacturers
  • R&D pipeline, development projects and private testing

World & Presentation

  • Living world: calendar, championships, media, TV audience and in-game news
  • 2D race rendering with F1-style cars and engine audio
  • Modding tools: circuit editor and mod editor
  • 6 languages, gamepad and Steam Deck support
After Launch

Five updates, 30–45 days apart

  • 1 — Weather & setup: dynamic weather, full rain system and a reworked setup system
  • 2 — Era update: a tech tree unlocking technologies from the early '90s onward, plus an engine development overhaul
  • 3 — Playable Touring Car series: different cars, different budgets, different politics
  • 4 — Playable GT series: endurance thinking and multi-class traffic
  • 5 — Multiplayer support: manage against people instead of a simulation
Between & Beyond
  • Continuous bug fixes, balancing and quality-of-life work
  • Features driven straight by player feedback on Discord
  • More surprises that aren't on this page
  • Version 1.0 — every update along the way is free for Early Access owners
Free demo available on Steam

Ready to take the pitwall?

The Undercut is out now in Early Access on Steam — and there is a free demo if you want to try it first. Join the community on Discord.

Early Access on Steam 3 September 20269:00 CET
  • Windows
  • Linux
  • Mac
  • Steam OS