Frequently Asked Questions
Everything you need to know about The Undercut - Racing Manager, an indie motorsport management simulation game.
What is The Undercut - Racing Manager?
The Undercut is a retro 90s motorsport management simulation game where you take the role of a racing team principal. You manage infrastructure, recruit drivers, negotiate sponsors, choose suppliers, and make real-time pit strategy decisions during races — all from a Windows 95-style desktop interface.
What platforms is The Undercut available on?
The Undercut will be available on Windows, Linux, Mac, and Steam OS. The game is built in Rust with macroquad for rendering, ensuring native performance on all platforms.
When does The Undercut release?
The release date is TBA. Follow our dev blog and join the Discord community to stay updated on development progress and Early Access announcements.
Is The Undercut similar to Motorsport Manager?
The Undercut shares the motorsport management genre but takes a fundamentally different approach. Races are physics-driven — not scripted or dice-rolled. Circuits are procedurally generated, so no two seasons share the same calendar. And the world is alive: circuits join and leave based on media coverage, fan interest, and economic shifts. Sponsors grow or pull out. Suppliers enter the market or collapse. Driver reputations rise and fall with results. Everything is connected, everything moves. Add a retro 90s desktop interface and an infrastructure system where your facilities directly determine car performance — no abstract tech trees — and you get a very different game.
How does the procedural track generation work?
Every circuit is generated from scratch using anchor points, Catmull-Rom splines, and physics-based speed profiles. The system creates realistic racing lines, places kerbs, tire walls, sand traps, and grandstands based on curvature data, and builds a pit lane with smooth entry and exit — all in under a second.
What makes The Undercut different from other racing management games?
Most racing management games use scripted or random race outcomes. The Undercut simulates every race with real physics — dirty air, drafting, tire temperature, mechanical stress. But what really sets it apart is the living world: the championship calendar changes each season as circuits come and go based on media interest and economics. Sponsors react to your results and exposure. Suppliers rise or decline based on global market trends. Driver reputations shift with performance. Nothing is static — the entire competitive landscape evolves around you.
Is there a career mode?
Yes. The Undercut features a deep career mode with a structured 5-phase preseason (infrastructure, sponsors, suppliers, drivers, car review), a 20-GP championship season, post-race debriefs, and financial management. AI rival teams make independent decisions each turn, so the competitive landscape shifts organically.
Can I mod The Undercut?
Mod support and Steam Workshop integration are on the development roadmap. The game is data-driven — race mechanics, car stats, and season structures are defined in configuration files — making it well-suited for modding.
How many drivers and teams are in the game?
The database currently has more than 500 randomly generated drivers, and the driver pool is never the same in two careers. Each driver's nationality and skill profile are shaped by the state of world economics — GDP, car market size, fan base, and the fame and results of fictitious racing series in their country.
Have more questions?
Ask on Discord