Update 0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass

A patch built almost entirely from player feedback during Steam Next Fest. No new systems this time — just making the existing ones work the way they should. Here’s everything that changed.

The Undercut — race manager start screen with cars on the grid


Audio — Finally Usable

The engine volume slider was broken — the entire usable range was crammed into the bottom 4%. It’s been completely rescaled, so the slider now does what you’d expect across its full length.

  • Music volume actually works now.
  • The frozen buzzing sound on pause is gone.
  • No more loud engine burst at race start.
  • Menu music waits until loading is finished.

If you muted the game because of audio issues, give it another chance.

R&D & Parts — Designs Are Now the Source of Truth

The parts pipeline has been reworked. When you improve a part, the design updates — so every future production run and emergency replacement uses your latest spec. No more random off-spec parts when you need a replacement mid-season.

  • New “Default Design” chooser — pick exactly which version gets produced.
  • Emergency replacements now reproduce your actual design (quality + traits).
  • Green DEFAULT badge and version flags make inventory readable at a glance.
  • Positive part tiers are colour-coded: Good (green), Very Good (blue), Perfect (purple).
  • AI teams follow the same design rules as the player.

Practice & Qualifying — Clearer, Cleaner

  • Pitting in practice/qualifying now simply ends your stint — no more confusing “race strategy” pop-up.
  • Purple/green sector colours fixed — the first flying lap correctly shows purple, and two cars can no longer both hold purple.
  • Free Practice is properly labelled across the HUD.
  • Per-driver observations and discovered car traits are shown in run plans.

Quality of Life

  • Windowed mode no longer crops the bottom of the screen on Windows.
  • +$20M starting budget on every tier to ease early-season car builds.
  • Prize money increased by 35%.
  • Simulate mode now matches live-race overtaking patterns.
  • Per-car fuel estimation in simulated races.
  • Tutorial soft-lock fixed — skip tutorial now actually skips everything.

Stability

  • Fixed crash entering team presentation in season 2+.
  • Sponsor logos no longer render as black squares.
  • Released drivers no longer ghost or duplicate in the Drivers app.

Steam Next Fest — Last Days

The demo is updated with all of the above. If you tried it earlier this week and hit audio issues or a crash — it’s fixed. Give it another go.

Play the Demo · Wishlist the Full Game · Join the Discord

— Staz